Gilbert Dryden, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He keeps his long silver hair kept up in a rat tail. His eyes are green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Addict, Impulsive. Bonds: Nature. Occupation: Bricklayer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Terran, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
John Preston, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has done his best to style his golden hair to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Performer like his father before him.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and to be a sage again
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Job, Enemies. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Giant, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His silver hair is knotted and matted. His hazel eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a gnolls raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Religious, Enemies. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 80000 cp. Rose (70 gp). Aquamarine (1600 gp).
Cory Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt, and he perpetually has his greataxe ready. His chestnut hair, when down, is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.
History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Addict, Depressed, Insane. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 4000 cp.
Rolf Abram, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears many layers of old clothing at all times. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. He has violet eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Nature, Family. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 5 (-3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!
