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NPC Generator

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Advanced [show]


John Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown shirt with thin green vertical stripes and white pants. His long blonde hair is drawn into a two foot long braid. His hazel eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a merchant again

Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich, Job. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

John Heiser, Male Human Expert 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)16 (+3) 10 (+0)13 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 110 pp.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and silver. This hazel eyed southerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he's attracted to the pc

Ideals: Optimist, Joker, Gifted. Bonds: Attractive, Guardian. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Godfrey Dumph, Male Human Commoner 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 800 gp.


Social Check DCs


Drogo Kimberley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries quarterstaffs. His hair is short and auburn. He wears large thick round spectacles.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family.

Ideals: Fighting. Bonds: Rich, Job, Family, Mentor, Adventurer. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Kimberley, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)11 (+0) 16 (+3)8 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1400 sp.


Social Check DCs


Robert Nash, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a brown and violet robe with the hood down. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Glassblower again; and wants to open a new tavern

Flaws: Ugly, Lazy. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Nash, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)11 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Heward Beckwith, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His white hair is heavily combed to the right. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Cook, Heward learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent mother; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Cook

Voice: Ums and uhs a lot

Attributes [hide]

Heward Beckwith, Male Human Aristocrat 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)12 (+1) 19 (+4)13 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4

Possessions: 500 gp.


Social Check DCs

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