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NPC Generator

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Advanced [show]


Arnold Adley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is typically in his Mason uniform. He is tall, broad shouldered and powerfully built. His chestnut hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.

History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and expand his business

Ideals: Gifted. Flaws: Racist. Bonds: Job, Nature, Immigrant. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Adley, Male Human Wizard 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a pastel coat over a red low-cut shirt, and a deerstalker hat upon his head, and is pretty ugly. His brown hair is still thick. He has a dull look in his green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 5 years old his parents immigrated from the north. Guy was born on a far northern plains where he grew up under the tutelage of his mother, an expert Sailor. Days after completing his studies, news broke out that his hometown was attacked by orcs. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Immigrant, Enemies. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Kitchur, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 11 (+0)18 (+4)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Wymar Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He sports violet clothing, slightly heavier than average wear. He keeps his auburn hair in a flapper bob. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a desert tribe. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his painting dream.

Motivation: He desires power and/or immortality; and to share knowledge with the world

Ideals: Impeccable, Artistic, Logical. Bonds: Adventurer, Nature. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Wymar Kimberly, Male Human Warlock 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)9 (-1) 7 (-2)15 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Don Walcott, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tan vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Immigrant, Slave. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Don Walcott, Male Human Aristocrat 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)12 (+1) 16 (+3)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Guy Blackwood, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair, while still mostly auburn, has prominent grey streaks. His eyes are gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: Guy was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Family, Mentor. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Guy Blackwood, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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