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Advanced [show]


Simon Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His blonde hair is unkempt and raggedy. His amber eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Philantrophist, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Simon Alton, Male Human Paladin 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.

History: When he was but 8 years old his parents immigrated from the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Flaws: Disease, Selfish. Bonds: Immigrant, Family. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Chad Myerscough, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 10 pp. Carved bone or ivory statuette (100 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item.


Social Check DCs


Gerard Upton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has dyed his greying black hair a little too much giving a sharp black color. His hazel eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Upton, Male Human Paladin 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 18 (+4)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Star rose quartz (80 gp). Violet garnet (900 gp). Rhodochrosite (12 gp). Hematite (12 gp).


Social Check DCs


Ralf Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has silver hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Shy, Mundane. Bonds: Enemies, Poor, Religious. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Ralf Halsey, Male Human Warrior 10
Medium (6'4") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)7 (-2) 15 (+2)18 (+4)
Skills History +2, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 190 pp. Rhodochrosite (9 gp). Bloodstone (70 gp). Golden pearl (130 gp). 1 Minor magic item.


Social Check DCs


Hunter Blythe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long white beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to unite with his brother

Flaws: Disease, Depressed, Ugly. Bonds: Family, Military, Guardian. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hunter Blythe, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)19 (+4) 9 (-1)8 (-1)
Skills Arcana +7
Senses Passive Perception 9
Languages Common, Celestial, Infernal, Dwarven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs

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