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NPC Generator

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Advanced [show]


Cory Clapham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky tan painted plate armor, he is not a threatening figure. His chestnut hair is braided into rings. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Clapham, Male Human Commoner 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 14 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He has a moderate pudge and is not very fit. He has done his best to style his silver hair to look like a famous performer. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: A powerful slaver made him what he is. After coming to the age of reason, Gunter took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He desires power and/or immortality; and someone believes him a fraud

Ideals: Gifted, Persistence. Bonds: Attractive, Mentor, Enemies, Adventurer. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Altham, Male Human Adept 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Athletics +2, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are violet.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Addict, Shy. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Gerard Gresham, Male Human Druid 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp.


Social Check DCs


Roger Perry, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a hunchback. He wears a Stetson hat to cover his moderate length blonde hair. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Roger has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Revenge; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Shy, Disease. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Roger Perry, Male Human Rogue 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: Amethyst (40 gp). Obsidian (14 gp). Smoky quartz (30 gp). Deep blue spinel (300 gp).


Social Check DCs


Drogo Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He wears a top hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of drow once and for all.

History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Armorer like his mother before him.

Motivation: To clean up the streets; and someone believes him a fraud

Bonds: Job, Enemies, Military, Mentor, Guardian. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Drogo Ramsey, Male Human Wizard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 15 (+2)5 (-3)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 2000 sp. Golden yellow topaz (1000 gp). Blue star sapphire (900 gp). Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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