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NPC Generator

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Advanced [show]


Arnold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears violet leather gloves, a violet jacket, and tight pants. His blonde hair is lengthy. He has gleaming, smiling brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Farmer.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Has a crush. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Arnold Birkenhead, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Thomas Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, red cloak. His white hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of dire rats once and for all.

History: Thomas was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Many dire rats want him driven away; and regain custody of his son

Ideals: Persistence. Bonds: Attractive, Job, Enemies, Family. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Thomas Walcott, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 14 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Everard Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in blue turtlenecks beneath a black coat with white slacks. He has done his best to style his golden hair to look like a famous performer. His violet eyes are passionate and lively.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.

History: He was born in a small mountains village. His childhood dream was to be a Adventurer, but he was a colossal failure. He now owns his own business.

Motivation: He wants to get laid; and further expansion of business

Flaws: Insane, Addict. Bonds: Nature, Job, Has a crush. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Everard Marlowe, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Sardonyx (60 gp). Jasper (60 gp). Emerald (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: Marry his sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Don Sutherland, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 11 (+0)8 (-1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in a clean tan cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He has dyed his greying golden hair a little too much giving a sharp golden color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Gunter Beitz, Male Human Adept 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 15 (+2)17 (+3)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 5000 sp. Amethyst (90 gp). Freshwater pearl (14 gp). Iolite (30 gp).


Social Check DCs

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