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NPC Generator

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Advanced [show]


Simon Royal, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is greying along the sides and has receded to reveal a widow's peak. His blue unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Simon studied abroad. A freak accident while working with his Body Guard mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Justice, Gifted. Flaws: Disease, Antagonistic. Bonds: Adventurer, Family. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Simon Royal, Male Human Wizard 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)16 (+3) 18 (+4)13 (+1)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 14
Languages Common, Draconic, Gnoll, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 1200 gp. Eye agate (7 gp). Rhodochrosite (7 gp). Deep blue spinel (600 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely black suit with grey socks and a vest with buckled shoes. His chestnut hair is matted, messy, and big. His violet eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Gerald studied abroad. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Gerald Blakeley, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 16 (+3)7 (-2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp. Brown-green garnet (100 gp). Deep blue spinel (600 gp). 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Bertram Dalton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy tan suit. He has wavy black hair. His brown eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He has worked as a Roofer like his mother before him.

Motivation: He is greedy; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Rich. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Bertram Dalton, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 8 (-1)14 (+2)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Blue quartz (6 gp). Brown-green garnet (90 gp). Deep green spinel (90 gp).


Social Check DCs


Percival Yardley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His red hair is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Mundane. Bonds: Poor, Job. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Percival Yardley, Male Human Expert 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6

Possessions: Golden pearl (150 gp).


Social Check DCs


Diggory Hamilton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a simple green robe with pastel stripes complete with hood. His white hair is lengthy. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Diggory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Diggory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Diggory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Diggory Hamilton, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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