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Advanced [show]


Hubert Spaulding, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. He has wavy golden hair. His violet eyes are passionate and lively.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Mentor, Adventurer, Guardian. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Spaulding, Male Human Cleric 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 300 gp. Bloodstone (20 gp). Iolite (20 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Wesley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his poetry dream.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Family, Poor. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Wesley, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of strength around his neck, and a mace on his belt. He wears a broad hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up mace and armor he uses now. He became a Bounty Hunter soon after.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and expand his business

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Nature. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Hugh Chatham, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 30 pp.


Social Check DCs


Heward Gyula, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He is physically well-built. He wears a feathered hat to hide his balding. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Architect job and began his own company from there.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and expand his business

Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Gyula, Male Human Druid 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)12 (+1) 8 (-1)16 (+3)
Skills Arcana +4, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has the majority of his body covered in plate. His long golden hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Ugly, Racist, Shy. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Don Tatum, Male Human Warrior 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Auran, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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