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Advanced [show]


Odo Sheldon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black shirt with thin yellow vertical stripes and violet pants. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the old dungeon and found the beat up longsword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Military, Nature. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Odo Sheldon, Male Human Warlock 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Rose (50 gp). Black opal (1500 gp). Violet garnet (700 gp). Azurite (15 gp).


Social Check DCs


Roland Brent, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. His hair is cut close to his head. His green eyes are slightly larger than normal.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Adventurer, In love, Religious. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Brent, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)15 (+2) 18 (+4)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 14
Languages Common, Sylvan, Ignan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. Aquamarine (400 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Jet (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He has silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To end his boredom.

Ideals: Philantrophist, Fighting. Flaws: Insomniac, Mundane. Bonds: Attractive. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Gresham, Male Human Wizard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)7 (-2) 17 (+3)15 (+2)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs


Anthony Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple white line shooting up and back down. He carries a battered morningstar and tarnished greataxe as well. He has a long brown beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Anthony is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Anthony lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Family. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Anthony Harrington, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, and carries flails. His red hair is kept up in a ponytail inside a top hat. He has violet eyes and a black hat with a blue feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Arnold studied abroad. He worked as a nervous Servant and found it very stressful. He struck the Servant job and began his own company from there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Fighting, Gifted, Joker. Flaws: Insane. Bonds: Job. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Ansley, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)6 (-2) 16 (+3)16 (+3)
Skills Insight +6, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs

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