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Advanced [show]


Charles Watson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length brown hair. His eyes are violet and catlike.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Insane, Disease. Bonds: Adventurer. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Charles Watson, Male Human Fighter 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)8 (-1) 13 (+1)9 (-1)
Skills Investigation +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Rock crystal (70 gp). Deep green spinel (150 gp). Fire opal (500 gp).


Social Check DCs


Everard Tyndall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey cloak and cross-gartered black stockings. His long silver hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was always very intelligent and has formed a secret society of specialists.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Poor, Family. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Everard Tyndall, Male Human Warrior 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Freshwater pearl (6 gp).


Social Check DCs


Chad Woods, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He likes to wear tan tank tops with black pants. His blonde hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Chad will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He has never given up on his painting dream.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Artistic. Bonds: Adventurer, Military, Religious. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Chad Woods, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills History +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Old masterpiece painting (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Richard Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His tied-back hair is blonde. His brown eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Sailor. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Richard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Sailor like his mother before him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Mentor, Enemies. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Richard Watson, Male Human Warlock 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 300 gp.


Social Check DCs


John Churchill, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.

History: John was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Miner and was forced into it by his family.

Flaws: Ugly, Depressed, Disease. Bonds: Adventurer, Family. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

John Churchill, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Arcana +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3100 sp.


Social Check DCs

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