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NPC Generator

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Advanced [show]


Reynard Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a blue scarf. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. His blonde hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Reynard will drive conversation. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert. Flaws: Insane, Racist. Bonds: Rich. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Reynard Hadley, Male Human Fighter 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by beers. His chestnut hair is unkempt and raggedy. His green unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the west. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Winterbourne, Male Human Monk 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp. Golden pearl (40 gp). Obsidian (13 gp). Deep green spinel (40 gp).


Social Check DCs


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Layabout, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Sage. He became a Sage soon after.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Job, Poor. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Lance Garfield, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 80 pp. Obsidian (8 gp). Brown-green garnet (140 gp). Aquamarine (200 gp). Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs


John Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: John hails from a village terrorized by goblins. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Barber like his father before him.

Motivation: Many goblins want him driven away; and balancing his hectic life and new barber responsibilities is difficult

Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Job. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

John Wordsworth, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Henry Weld, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a weaver again

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Military. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Henry Weld, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)11 (+0) 14 (+2)17 (+3)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 27000 sp. Lapis lazuli (11 gp).


Social Check DCs

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