Balimaar Nash, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his brown hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Attractive, Military. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp. Peridot (50 gp). Bloodstone (50 gp). Golden yellow topaz (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Nicholas Jacobs, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is thinning but still full. His eyes, though not visible through his cowl, are amber.
Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised by priests from a young age. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor, Job. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Aquan, Celestial, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Black velvet mask with numerous citrines (150 gp).
Wymar Gyula, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears baggy violet pantaloons and a tan scarf. He wears a small hat to cover his moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Weaver, who enjoyed hunting, Wymar was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Family, Nature. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp.
Bertram Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He keeps his blonde hair in a pixie cut. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He feels kind of lost in life; and a deep hatred of giants
Ideals: Philantrophist. Flaws: Fearful, Depressed. Bonds: Religious, Enemies. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 39 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Don Weston, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long silver hair is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Barkeep for hire.
Motivation: He wants to get laid; and he has passion for adventuring and risk
Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 41 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2100 sp.
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