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Advanced [show]


Bernard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He was born in a small plains village. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Opinionated, Professionalism, Optimist. Bonds: Nature, Family. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Bernard Heiser, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 7 (-2)10 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a long, brown, dusty cloak. His long silver hair reaches down to his waist. His eyes are amber and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up club and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and he is unsatisfied with his job

Ideals: Justice. Bonds: Job, Nature, Has a crush. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Carlyle, Male Human Wizard 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60000 cp. Star rose quartz (50 gp). Blue star sapphire (1200 gp). Aquamarine (200 gp). Emerald (1200 gp). Star rose quartz (50 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Hayden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. He sports a long blonde beard, and similarly colored long hair. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the west was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and he is content

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Military, Immigrant. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Adam Hayden, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ralf Quinton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and black. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing music.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Ralf Quinton, Male Human Expert 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 66 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 18 (+4)14 (+2) 16 (+3)10 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple -1

Possessions: 10000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Silver chalice with lapis lazuli gems (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Weston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Military, Slave. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Geoffrey Weston, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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