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Advanced [show]


Theodoric Leighton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his scythe. His hair is cut close to his head. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the north. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety; and to find somewhere to settle down

Ideals: Pacifist. Flaws: Ugly, Fearful, Mundane. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Theodoric Leighton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 28000 cp. Alexandrite (600 gp). Alexandrite (600 gp). Violet garnet (600 gp).


Social Check DCs


Manfred Moreno, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He keeps his brown hair in a flapper bob. His eyes are likewise violet.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west, but his parents moved at a very young age to the south. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He struck the Bounty Hunter job and began his own company from there.

Motivation: Further expansion of business; and to be a assassin again

Flaws: Ugly, Insane. Bonds: Religious, Immigrant, Job. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Manfred Moreno, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)15 (+2) 9 (-1)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Lance Tenley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and regain custody of his daughter

Ideals: Athletic, Disciplined, Artistic. Bonds: Rich, Family. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Lance Tenley, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 17 (+3)10 (+0)
Skills Arcana +4, Stealth +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Chalcedony (20 gp). Star rose quartz (20 gp). Deep blue spinel (1500 gp). Blue quartz (16 gp).


Social Check DCs


Nicholas Digby, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes peer out from beneath his top brown hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Flaws: Selfish. Bonds: Rich, Family, Adventurer, Job. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Nicholas Digby, Male Human Cleric 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)13 (+1) 14 (+2)15 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. Deep green spinel (150 gp). Aquamarine (800 gp). Hematite (15 gp). Moss agate (15 gp). 1 Minor magic item.


Social Check DCs


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with singing.

History: Robert hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has worked as a Navigator like his mother before him.

Motivation: He wants revenge against illithids.

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Enemies, Job. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Robert Myerscough, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs

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