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NPC Generator

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Advanced [show]


Odo Hornsby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is cut short. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Slave. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Odo Hornsby, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Gresham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fine chain shirt which he covers with black colored cloaks and clothing. He is tall, broad shouldered and powerfully built. He is bald on top and has large golden tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Gresham, Male Human Rogue 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Insight +6, Religion +6
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 100000 cp.


Social Check DCs


Norman Woods, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and blonde with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: When he was but 3 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic. Flaws: Shy. Bonds: Immigrant. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Norman Woods, Male Human Druid 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. Azurite (4 gp). Chrysoprase (70 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Clifford, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is lengthy. He has amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Dustin hails from a village terrorized by dire rats. In his 13th year, his parents were killed by a dire rats raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To get a good night's sleep; and many dire rats want him driven away

Flaws: Shy, Impulsive, Insomniac. Bonds: Enemies, Job. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Dustin Clifford, Male Human Warlock 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 6000 sp. Zircon (40 gp). Violet garnet (1100 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Heiser, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with small hat. His long silver hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Immigrant, Nature, Adventurer. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Rolf Heiser, Male Human Warrior 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 80 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)12 (+1) 14 (+2)17 (+3)
Skills Deception +6, Nature +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 220 pp. Eye agate (15 gp). Violet garnet (700 gp). Black pearl (700 gp). Deep green spinel (130 gp). Tourmaline (130 gp). Fire opal (1300 gp).


Social Check DCs

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