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NPC Generator

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Advanced [show]


Anselm Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His hair, while still mostly black, has prominent grey streaks. His violet eyes dart from person to person to random spaces in the air.

Personality: This man loves painting and to teach people painting more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: Anselm was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He became a Fisher soon after.

Motivation: Further expansion of business; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Artistic, Athletic. Bonds: Poor, Immigrant, Job. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Braxton, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 400 gp. Chrysoprase (30 gp).


Social Check DCs


Hubert Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large silver tufts of hair around his ears. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. Through the years after Hubert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hubert's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Opinionated. Flaws: Ugly, Disease, Antagonistic. Bonds: Slave. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Hubert Dumph, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Blue quartz (11 gp).


Social Check DCs


Patrick Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Justice, Entrepeneur. Flaws: Insomniac. Bonds: Job, Military. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Patrick Pinkerton, Male Human Cleric 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp.


Social Check DCs


Drogo Axton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears brown trousers with green and tan striped suspenders. He wears various colorful collared shirts. He wears a feathered hat to hide his balding. His gray eyes peer out from beneath his feathered brown hat.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: Expand his business; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Racist, Greedy. Bonds: Rich, Job. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Drogo Axton, Male Human Cleric 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)7 (-2) 15 (+2)11 (+0)
Skills Intimidation +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 5000 sp. Large well-done wool tapestry (500 gp). Old masterpiece painting (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Carved bone or ivory statuette (80 gp). 1 Minor magic item.


Social Check DCs


Trym Clive, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a wide-brimmed hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Scribe, Trym learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Scribe for hire.

Motivation: Wants to raise his children well; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Clive, Male Human Expert 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp. Eye agate (15 gp). Carnelian (60 gp). Blue quartz (15 gp).


Social Check DCs

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