Clerebold Weld, Male Human [Permalink]
Personal [hide]
Description: A 5'3" western man, he is well dressed, but even with his fine clothing he looks run-down. He keeps his chestnut hair in a pixie cut. His eyes are a pleasant hazel.
Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: Money/treasure; and he would like to get married and retire
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job, Has a crush. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 7 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 5 (-3) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Trym Addington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears white cloth garments or leather armor. He has a small bristly mustache and wavy red hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the west. A gifted student he started as a Locksmith, but he got bored and became a Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic, Extrovert, Gifted. Bonds: Poor, Job. Occupation: Sellsword
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. Gold dragon comb with red garnet eye (1600 gp). Large well-done wool tapestry (500 gp).
Trym Langley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Fisher. With a patchy blonde beard and wild blonde hair. He has gleaming, smiling amber eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: To be a Bellfounder again; and sabotage a competitor
Ideals: Gifted. Flaws: Shy, Forgetful. Bonds: Job, Immigrant. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Sardonyx (60 gp). Malachite (5 gp). Freshwater pearl (5 gp).
Guy Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with violet socks and a vest with buckled shoes. He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are white and perfect.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.
Motivation: To unite with his sister.
Ideals: Fighting, Passionate. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 |
Possessions: Blue quartz (13 gp). Emerald (600 gp).
Hubert Blackwood, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a green and tan robe with the hood down. He wears his blonde hair up. His eyes are blue and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Impeccable. Bonds: Has a crush, Adventurer, Rich. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Undercommon, Terran, Draconic, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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