Cory Wallace, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His hair is golden and curly. His face is scarred and worn.
Personality: Eccentric and domineering, Cory will drive conversation. He has a minor phobia of water and hates getting wet.
History: He got into the Cartwright business at a young age. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: He feels threatened by others; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Extrovert, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Cartwright
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 64 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. Sard (70 gp). Malachite (12 gp).
Ernest Southey, Male Human [Permalink]
Personal [hide]
Description: This man wears a white vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His auburn hair is long and unkept. He has hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.
History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Military, Rich. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 500 gp.
Everard Woods, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. He wears a mask on his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and he is greedy
Bonds: Attractive, Immigrant, Rich, Nature, Guardian. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Rhodochrosite (9 gp). Deep blue spinel (1600 gp). Eye agate (9 gp). 8 Acid flasks. 2 Smokesticks. 2 Alchemist’s fire. 2 Alchemist’s fire.
Ernest Stanford, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His auburn hair is still thick. This amber eyed easterner is not easily forgotten.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: From birth he was tutored by a cruel and relentless mentor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He feels threatened by others.
Ideals: Professionalism. Flaws: Ugly, Insane, Fearful. Bonds: Mentor. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 70 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Infernal, Gnome
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1200 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). An abacus with copper, silver and gold markers (60 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Sheldon, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His hair is always cut to a buzz. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Philantrophist. Flaws: Ugly, Addict, Selfish. Bonds: Rich. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp. 1 Minor magic item.
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