Patrick Bradly, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. His hair is long and chestnut with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His eyes are amber and beady.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his father.
History: His mother raised him in a mountain cabin. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Patrick began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (700 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Cory Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His golden hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: The child of a Servant, who enjoyed hunting, Cory was taken on many hunting expeditions. His first spouse was a Servant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Opinionated, Gifted. Flaws: Insomniac. Bonds: Nature, Family. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Dudley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and his gloved hand is found clutching a scimitar. With bright chestnut hair and a scraggly beard. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Adventurer, Nature. Occupation: Baker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp.
Don Stratford, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. He has moderate length golden hair. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Fisher.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Flaws: Insane. Bonds: Attractive, Rich, Adventurer, Job, Family. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 16000 cp.
Thomas Gresham, Male Human [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized blue coat, and sports empty pouches on his belt. His red hair is still thick. His eyes are likewise brown. His teeth are white and perfect.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Cynical. Bonds: Attractive, Military. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1500 sp. Star rose quartz (40 gp). Zircon (40 gp). Peridot (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
