Godfrey Conway, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, blue cloak, and a wedding ring on his right hand. His long red hair is drawn into a two foot long braid. His ears are large.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Godfrey was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Flaws: Ugly, Insomniac, Impulsive. Bonds: In love, Family, Mentor. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Gerard Hadley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean violet cloak covering his clean studded leather. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gerard was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gilbert Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He sports a long brown beard, and similarly colored long hair. He has several tiny amethyst earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Flaws: Depressed. Bonds: Attractive, Rich, Adventurer, Military. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Roger Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. He has wavy brown hair. He has blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Fletcher.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Logical, Persistence. Flaws: Mundane. Bonds: Job, Family. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 600 gp. Amethyst (90 gp).
Simon Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green Stetson hat and green clothes. He wears his red hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful necromancer made him what he is. A freak accident while working with his Courier mother left him crippled. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Logical. Flaws: Impulsive, Disease. Bonds: Immigrant, Job, Mentor. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 60 pp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.
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