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NPC Generator

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Advanced [show]


Everard Appleton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a blue and black handkerchief worn on his left side. His chestnut hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He has been saving his money to try and buy his brother's freedom.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Job, Family, Adventurer. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Everard Appleton, Male Human Warlock 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)9 (-1) 8 (-1)16 (+3)
Skills Athletics +3, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp.


Social Check DCs


Alexandre Washington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with feathered hat. He wears a colorful flower in his chestnut hair. He wears a mask on his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. His mother was a soldier and died while he was still young. Alexandre was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Alexandre Washington, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)9 (-1) 7 (-2)12 (+1)
Skills Athletics +2, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: Sard (80 gp). Chrysoberyl (40 gp). 1 Chain shirt.


Social Check DCs


Dustin Wakefield, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. With a patchy auburn beard and wild auburn hair. His eyes are a pleasant brown.

Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Poor, Religious. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Dustin Wakefield, Male Human Cleric 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)12 (+1) 12 (+1)14 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2500 sp.


Social Check DCs


Rolf Wheatley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His blonde hair is cut short with large spiked bangs in the front. He has several tiny topaz earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better trade route.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Bonds: Attractive, Rich, Adventurer, Immigrant, Religious. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Rolf Wheatley, Male Human Commoner 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 45 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Elven, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5

Possessions: 7000 sp.


Social Check DCs


Kyle Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. He wears his brown hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in quarterstaff use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Enemies, Family. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Kyle Bentham, Male Human Rogue 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)16 (+3) 15 (+2)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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