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Advanced [show]


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His chestnut hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: He speaks before he thinks and is too direct. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He then took over the family business and is one of the better Miner for hire.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Impulsive. Bonds: Military, Job, Family. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Ernest Denholm, Male Human Adept 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. Silver pearl (50 gp). Black pearl (1200 gp). Chalcedony (40 gp). Blue star sapphire (800 gp).


Social Check DCs


Robert Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a black vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long blonde hair reaches down to his waist. His eyes are likewise amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the south. Robert was born on a far northern mountains where he grew up under the tutelage of his father, an expert Dyer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Robert Livingstone, Male Human Adept 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 68 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 18 (+4)14 (+2) 13 (+1)10 (+0)
Skills Persuasion +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Brixton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He is portly but not overly obese. His chestnut hair is singed and shortened. He has a dull look in his hazel eyes.

Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. In his 10th year, his parents were killed by a gnolls raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Insane, Mundane, Depressed. Bonds: Enemies. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Wymar Brixton, Male Human Bard 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)7 (-2) 15 (+2)9 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Solomon Shelly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears professional attire. He wears a wide-brimmed hat to cover his moderate length white hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. Since then, he has sought to make the best of life.

Motivation: Expand his business; and marry his sister to traveling adventurers

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Solomon Shelly, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


William Spalding, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he usually wears his violet robe and has his pickaxe always slung over his shoulder. He has done his best to style his golden hair to look like a famous performer. He has amber eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, William and his spouse have recently divorced.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Logical. Flaws: Racist, Antagonistic. Bonds: Nature, Family. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

William Spalding, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 17 (+3)7 (-2)
Skills Insight +5, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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