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NPC Generator

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Advanced [show]


Solomon Hayden, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Blacksmith. He wears his golden hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Knight, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Blacksmith soon after.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Solomon Hayden, Male Human Expert 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Blue quartz (15 gp). Golden pearl (100 gp). Red spinel (100 gp). Red-brown spinel (100 gp).


Social Check DCs


Bertram Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and to get a good night's sleep

Ideals: Artistic. Flaws: Disease. Bonds: Poor, Attractive, Nature. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Bertram Kensley, Male Human Expert 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1 Disguise kit. 1 Magnifying glass. 1 Simple lock. 1 Bullseye lantern.


Social Check DCs


Percival Yardley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears baggy green pantaloons and a black scarf. His chestnut hair is matted, messy, and big. He has gleaming, smiling violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Percival Yardley, Male Human Warlock 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 15 (+2)11 (+0)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Gnome, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222200

Possessions: Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Gold dragon comb with red garnet eye (1800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Lewis Addington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Meet up once more with his childhood friend.

Bonds: Attractive, Adventurer, Poor, Enemies. Occupation: Slave Trader

Voice: Shortens vowels

Attributes [hide]

Lewis Addington, Male Human Sorcerer 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Insight +6, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 100 gp.


Social Check DCs


Dean Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Dean never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Optimist. Flaws: Ugly, Secretive. Bonds: In love. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Dean Tickle, Male Human Sorcerer 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)5 (-3) 15 (+2)13 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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