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NPC Generator

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Advanced [show]


Shane Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a mountains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Flaws: Addict, Fearful. Bonds: Nature. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Shane Brandon, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Aquamarine (1100 gp). 1 Minor magic item.


Social Check DCs


Gunter Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue tunic with brown highlights, and long yellow pants that bunch up around his shoes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Miller, who enjoyed hunting, Gunter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Depressed. Bonds: Military, Nature, Adventurer, Family. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Gunter Spalding, Male Human Expert 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 17 (+3)8 (-1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Amber (110 gp). Onyx (30 gp). 1 Banded mail. 1 Darkwood Buckler. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Ernest Wade, Male Human [Permalink]

Personal [hide]

Description: This man wears yellow trousers with black and brown striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. With bright silver hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Ernest Wade, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)5 (-3) 17 (+3)10 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs


Gunter Upton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears a black tunic with tan highlights, and long green pants that bunch up around his shoes. His auburn hair is greasy and uncared for. His violet eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: Gunter was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Athletic, Persistence. Flaws: Ugly, Selfish. Bonds: Job, Family. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Gunter Upton, Male Human Cleric 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 900 gp. 1 Superior lock. 1 Climber’s kit.


Social Check DCs


Ralf Stanton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His auburn hair and beard is wavy and long. He has several tiny jet earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Ralf was born with his father's beautiful face. In his 18th year, his parents were killed by a goblins raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Rich, Enemies. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Stanton, Male Human Expert 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)10 (+0) 15 (+2)8 (-1)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 7000 sp. Blue quartz (10 gp). Fiery yellow corundum (600 gp). Carnelian (30 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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