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Advanced [show]


Trey Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Merchant. His chestnut hair is braided into rings. His brown unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a forest tribe. A freak accident while working with his Marshal mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and further expansion of business

Flaws: Disease, Antagonistic. Bonds: Job, Adventurer, Nature. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Trey Coombs, Male Human Cleric 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)7 (-2) 14 (+2)15 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 30 pp. Obsidian (7 gp). Blue sapphire (1000 gp). Rhodochrosite (7 gp). 1 Minor magic item.


Social Check DCs


Richard Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. He wears his hair in dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: Born in the south to a Painter, Richard learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and wants to open a new tavern

Flaws: Mundane, Hedonist. Bonds: Attractive, Rich, Job. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Richard Bentley, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Geoffrey Clifton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a black armored body suit, with a simple tan line shooting up and back down. His golden hair is singed and shortened. He wears an eyepatch.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Clifton, Male Human Ranger 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp.


Social Check DCs


Rolf Chester, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a crossbow. His long white hair is drawn into a two foot long braid. His hazel eyes peer out from beneath his Stetson black hat.

Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Rolf was born on a far eastern desert where he grew up under the tutelage of his father, an expert Glassblower. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Disease, Shy. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Rolf Chester, Male Human Wizard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 13 (+1)6 (-2)
Skills Arcana +4, Deception +0
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 9000 sp.


Social Check DCs


Gomory Weld, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a tan tunic with brown highlights, and long grey pants that bunch up around his shoes. His skin is also unnaturally pale. He keeps his long black hair kept up in a rat tail. He has green eyes and a tan hat with a brown feather.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: He got into the Miller business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted. Flaws: Ugly, Addict, Mundane. Bonds: Job, Rich. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Weld, Male Human Druid 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs

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