Guy Chester, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a red armored body suit, with a simple green line shooting up and back down. His clothes are grease stained in places. He wears his golden hair up in a very large beehive style do. His thin eyebrows rest above his beady blue eyes.
Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the east. Guy was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Layabout. He left for the east, certain he would find work there.
Motivation: He's in love; and he's attracted to the pc
Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 4 Antitoxin. 2 Tanglefoot bags.
Conrad Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.
History: When he was but 6 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and someone believes him a fraud
Ideals: Artistic. Flaws: Emotional, Shy. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Superior lock. 1 Masterwork Musical instrument. 1 Masterwork manacles.
Gomory Hackney, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His auburn hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will rave to anyone who will listen. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Slave, Adventurer. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. Lapis lazuli (14 gp). Star ruby (700 gp). Emerald (700 gp).
Norman Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with violet highlights, and long blue pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his red hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: When he was but 8 years old his parents immigrated from the north. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He wants revenge against dire rats; and retire the richest man in the north
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Guardian, Immigrant, Enemies. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 800 gp.
Norman Norton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a well pressed and immaculate suit (or dress). He has done his best to style his brown hair to look like a famous performer. His hazel eyes peer out from beneath his broad black hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Norman's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: To prove his worth to the world; and he wants revenge against goblins
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Enemies. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Banded agate (15 gp). Alexandrite (1300 gp). Citrine (20 gp). Deep blue spinel (1300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!