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NPC Generator

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Advanced [show]


Percival Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting white shirt and pants. He keeps his silver hair in a flapper bob. His eyes are blue and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: Percival was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: Many goblins want him driven away; and he wants revenge against goblins

Ideals: Disciplined, Gifted, Persistence. Bonds: Adventurer, Enemies. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Percival Charlton, Male Human Commoner 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Dean Alston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Stableman. He has a long golden beard with little hanging trinkets. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Disease, Secretive. Bonds: Immigrant, Family. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Dean Alston, Male Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)8 (-1) 10 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1200 sp. Eye agate (6 gp).


Social Check DCs


Roland Alston, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His white hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Bounty Hunter. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Military, Adventurer. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Roland Alston, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)12 (+1) 14 (+2)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 42000 sp.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he very much looks the part of a Junk Dealer. He has no hair. This blue eyed westerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Charles Brandon, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)14 (+2) 11 (+0)18 (+4)
Skills Perception +2, Stealth +0
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Simon Dumph, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His golden hair is greasy and uncared for. He has gleaming, smiling brown eyes.

Personality: This man loves painting and to teach people painting more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Religious, Military. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Simon Dumph, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 13 (+1)15 (+2)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Infernal, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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