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Advanced [show]


Tim Anderton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is typically in his Marshal uniform. His golden hair and beard is wavy and long. His eyes are hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 4 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Marshal

Voice: American accent

Attributes [hide]

Tim Anderton, Male Human Bard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)17 (+3) 19 (+4)13 (+1)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item.


Social Check DCs


John Dudley, Male Human [Permalink]

Personal [hide]

Description: This western man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his shield. His clothes are grease stained in places. He wears a colorful flower in his auburn hair. He has violet eyes and a violet hat with a yellow feather.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his music dream.

Motivation: A rival would like him out of the picture; and expand his business

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

John Dudley, Male Human Cleric 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)18 (+4) 15 (+2)9 (-1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp.


Social Check DCs


Anthony Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is braided into rings. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. During his travels, Anthony and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anthony discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anthony fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Anthony Stratford, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 15000 cp. 1 Climber’s kit. 1 Superior lock.


Social Check DCs


Clerebold Clive, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white costume with the symbols of the sun god on his torso. He has styled his blonde hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and his religion dominates his actions

Ideals: Athletic. Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Clerebold Clive, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Merchant does. His golden hair is lengthy and is close to two feet long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: He was born a particularly ugly child, much to the horror of his parents. His arcane abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Merchant.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Merchant

Voice: German accent

Attributes [hide]

Rolf Dayton, Male Human Commoner 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)7 (-2) 12 (+1)6 (-2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +3

Possessions: 600 gp. Deep blue spinel (400 gp). Aquamarine (400 gp). Fire opal (900 gp).


Social Check DCs

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