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Advanced [show]


Heward Anderton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy brown hair. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Poor, Adventurer. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Heward Anderton, Male Human Cleric 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Adventurer, Slave, Mentor. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Ernest Altham, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Emerald (1200 gp). Moss agate (4 gp). Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Godfrey Hadley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan tunic with brown highlights, and long white pants that bunch up around his shoes. He is muscular with a powerful set of arms. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Carpenter, Godfrey learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to pay off his debts

Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Job, Debt. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Godfrey Hadley, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)17 (+3) 11 (+0)11 (+0)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Rock crystal (70 gp).


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his whip. His hair is white, silky, and of moderate length. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and his religion dominates his actions

Flaws: Addict. Bonds: Attractive, Religious, Adventurer. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

John Brownrigg, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)11 (+0) 7 (-2)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 30000 sp.


Social Check DCs


Ernest Morley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears baggy pastel pantaloons and a white scarf. He has a blonde handlebar mustache and slicked back blonde hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: He got into the Roofer business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Roofer soon after.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Morley, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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