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NPC Generator

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Advanced [show]


Lewis Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a bastard sword on his belt. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Soapmaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lewis Carlisle, Male Human Wizard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 500 gp.


Social Check DCs


Gerald Willoughby, Male Human [Permalink]

Personal [hide]

Description: This western man wears rags and sports a simple walking cane. His clothes are grease stained in places. His chestnut hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Nature. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Gerald Willoughby, Male Human Warrior 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp. 1 Breastplate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Wymar York, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Stableman does. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His golden hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Guardian, Rich. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Wymar York, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)10 (+0) 16 (+3)15 (+2)
Skills History +2, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Clerebold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He is portly but not overly obese. His moppish blonde hair is in a traditional bowl cut. His eyes are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the south. He has had some formal singing training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: To be a Sage again; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Spy

Voice: Raspy

Attributes [hide]

Clerebold Ainsworth, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)12 (+1) 9 (-1)16 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Ernest Ramsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His golden hair is cut short with large spiked bangs in the front. His eyes are blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Shepherd, who enjoyed hunting, Ernest was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: Revenge; and to unite with his sister

Ideals: Athletic. Flaws: Depressed. Bonds: Enemies, Nature, Family. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Ramsey, Male Human Monk 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 30000 cp.


Social Check DCs

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