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Advanced [show]


Drogo Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He carries with him a set of greatswords on his belt, each one with a jet on the hilt. He has a very tight haircut. His skin is flawless and his amber eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a brothel owner, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Attractive, Religious, Mentor. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Stansfield, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Gold and topaz bottle stopper cork (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Dudley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tan top hat and tan clothes. His clothes are grease stained in places. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of goblins

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Mentor, Military. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Dudley, Male Human Warrior 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)7 (-2) 12 (+1)8 (-1)
Skills History +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 1 Half-Plate.


Social Check DCs


Raymond Ansley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white tunic with black highlights, and long brown pants that bunch up around his shoes. His wide-brimmed hat is riddled with cuts and holes. His gray eyes peer out from beneath his wide-brimmed white hat.

Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small island village. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Hedonist, Fearful. Bonds: Nature, Slave, Has a crush. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Raymond Ansley, Male Human Ranger 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Silver comb with moonstones (600 gp). A roughly beaten golden orb (150 gp). Silver chalice with lapis lazuli gems (150 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Arnold Hailey, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. He has a penchant for wearing a ring with an oversized opal on his right hand. His silver hair is slicked back into a classic pompadour. He has brown eyes and a blue hat with a tan feather.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Marshal, who enjoyed hunting, Arnold was taken on many hunting expeditions. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of illithids.

Bonds: Rich, Enemies, Religious, Nature, Debt. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Arnold Hailey, Male Human Ranger 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A pair of silk slippers encrusted with tiny pearls. (150 gp). 1 Minor magic item.


Social Check DCs


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a lot of dark rich colors, with gold accents. His left leg appears badly burned and disfigured. He has styled his white hair well, parting it to the left. His fierce green eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast mountains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Bonds: Attractive, Job, Nature, Military. Occupation: Mason

Voice: Stutters

Attributes [hide]

Clerebold Copeland, Male Human Warrior 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 21 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)18 (+4) 9 (-1)10 (+0)
Skills Athletics +3, Religion +7
Senses Passive Perception 9
Languages Common, Gnoll, Ignan, Terran, Druidic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +7

Possessions: 1100 gp.


Social Check DCs

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