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NPC Generator

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Advanced [show]


Dean Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His white hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Cynical. Bonds: Poor. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Dean Cotton, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his auburn hair well, parting it to the right. His half smiles and blue eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.

History: Born in the west to a Mortician, Trym learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Job, Rich, Family. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Trym Hayhurst, Male Human Ranger 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Solomon Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His blonde hair is cut jaggedly and amateurishly. His eyes are violet and catlike.

Personality: He is irascible and easily irritated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Armorer, but he was a colossal failure. He has drifted from career to career and currently works as a Dyer.

Motivation: Sabotage a competitor; and he is greedy

Flaws: Antagonistic. Bonds: Attractive, Religious, Job, Rich. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Solomon Tyndall, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)8 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp. Malachite (16 gp).


Social Check DCs


Geoffrey Shelly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears baggy white pantaloons and a brown scarf. His auburn hair is braided into rings. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. When Geoffrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Nothing but the best is good enough for him; and to reunite with his absent father

Ideals: Philantrophist, Impeccable. Bonds: Family, Military, Enemies. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Geoffrey Shelly, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gerald Dayton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Beneath his clothing is a huge mess of scar tissue. His white hair is heavily combed to the left. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Gerald Dayton, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp. Violet garnet (1300 gp). Jade (70 gp).


Social Check DCs

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