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NPC Generator

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Advanced [show]


Trym Copeland, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear green pants and tee shirts. He has styled his brown hair well, parting it to the left. His eyes are brown.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Fisher.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Gifted. Flaws: Racist. Bonds: Military, Job, Rich. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Trym Copeland, Male Human Aristocrat 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 30 pp.


Social Check DCs


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. He keeps his black hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: He is a Hag in disguise. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Attractive, Adventurer, Rich. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Bertram Darby, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Kody Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His brown hair is lengthy. He has hazel eyes and a pastel hat with a yellow feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Kody studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent mother.

Ideals: Joker, Gifted. Bonds: Attractive, Rich, Family. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Kody Mitchell, Male Human Barbarian 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 66 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 17 (+3)16 (+3)
Skills Animal Handling +6, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Staurheim, Male Human [Permalink]

Personal [hide]

Description: This northern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. Diggory was born on a far northern island where he grew up under the tutelage of his father, an expert Crown-heir. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Joker, Logical. Bonds: Poor, Immigrant, Military. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Diggory Staurheim, Male Human Cleric 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Superior lock.


Social Check DCs


Geoffrey Abram, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black armored body suit, with a simple tan line shooting up and back down. His blonde hair is cut jaggedly and amateurishly. His half smiles and amber eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east, but his parents moved at a very young age to the north. Geoffrey was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Apothecary. He was granted martial powers by his dying sister.

Motivation: He wants to get laid; and retire the richest man in the east

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Geoffrey Abram, Male Human Adept 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Jeweled gold crown (2000 gp). Old masterpiece painting (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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