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NPC Generator

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Advanced [show]


Henry Preston, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. His silver hair has been sun bleached extensively. His eyes are green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast mountains. He was taken from his home at a very young age. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Fighting. Bonds: Attractive, Slave, Nature. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Henry Preston, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 17 (+3)5 (-3)
Skills Arcana +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Chad Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Rich, Family. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Chad Kimberley, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is red and curly. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gunter was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He struck the Bowyer job and began his own company from there.

Motivation: He's looking for his big break; and wants to raise his children well

Flaws: Shy. Bonds: Attractive, Family, Job, Adventurer. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Bentham, Male Human Bard 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 59 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 9000 sp. Carnelian (50 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Garrick, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of hand crossbows on his belt, each one with a emerald on the hilt. He has done his best to style his white hair to look like a famous performer. He has a dull look in his violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Charles was born the youngest of three triplets. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and his religion dominates his actions

Ideals: Fighting, Gifted. Bonds: Job, Religious, Family. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Charles Garrick, Male Human Cleric 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)13 (+1) 6 (-2)15 (+2)
Skills Investigation +3, Survival +0
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a card on it. He has a long golden beard with little hanging trinkets. His violet eyes peer out from beneath his top grey hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Joker. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Arnold Staurheim, Male Human Sorcerer 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 10 (+0)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Auran, Infernal, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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