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NPC Generator

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Advanced [show]


William Westbrook, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in pastel turtlenecks beneath a brown coat with black slacks. His hair is auburn, silky, and of moderate length. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: William was born with his father's beautiful face. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Has a crush. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Westbrook, Male Human Commoner 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +7, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red costume with the symbols of magic on his torso. His long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the south to a Architect, Norman learned a great deal about his father's area of expertise. In his 13th year, his parents were killed by a illithids raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He wants revenge against illithids.

Flaws: Insomniac, Antagonistic. Bonds: Job, Enemies. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Huxley, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 sp. 1 Masterwork studded leather. 1 Breastplate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Theobald Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of ceremonial daggers on his belt, each one with a jet on the hilt. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Fighting, Philantrophist. Bonds: Family, Poor. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Theobald Copeland, Male Human Expert 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. Deep green spinel (80 gp). Chrysoprase (40 gp). Aquamarine (200 gp).


Social Check DCs


Bernard Graham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His long black hair reaches down to his waist. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against giants; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic. Flaws: Fearful, Antagonistic. Bonds: Enemies, Debt. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Bernard Graham, Male Human Barbarian 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 47 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: Bloodstone (40 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is bald on top and has large red tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: This man loves dancing and to teach people dancing more than just about anything. He plays an instrument quite well.

History: He was raised in a plains tribe. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Nature, Military. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Simon Ainsworth, Male Human Warrior 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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