Raymond Rutland, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He is physically well-built. He sports a flattop hair cut. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Bonds: Attractive, Job, Religious, Rich, Enemies. Occupation: Performer
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Golden yellow topaz (600 gp). Aquamarine (600 gp). Chrysoprase (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Dustin Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, grey, dusty cloak. His moppish red hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the large cave and found the beat up crossbow and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Locksmith again; and he feels kind of lost in life
Ideals: Persistence. Flaws: Depressed. Bonds: Family, Nature, Job. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Ralf Garrick, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and yellow workpants. His shirt is violet, and he wears a heavy yellow leather apron most of the time. He wears a Stetson hat to cover his moderate length black hair. His eyes are a pleasant brown.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Butcher business at a young age. He worked as a nervous Butcher and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: To be a Roofer again; and to pay off his debts
Ideals: Optimist. Bonds: Adventurer, Job, Immigrant, Debt. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Hackney, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His top hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He comes from a rich eastern family. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
William Weld, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His black hair is singed and shortened. He wears an eyepatch.
Personality: William is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Ugly, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Ignan, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. Aquamarine (300 gp).
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