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Advanced [show]


Hunter Stratford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black coat over a brown low-cut shirt, and a deerstalker hat upon his head. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Hunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Shy, Fearful, Disease, Insomniac. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Hunter Stratford, Male Human Adept 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 58 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)12 (+1) 14 (+2)19 (+4)
Skills Intimidation +7, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Just what you see.


Social Check DCs


Ernest Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears dark leathers with embroidery. His hair is blonde, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Lindsay, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His auburn hair is heavily combed to the right. His eyes are gray and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Fearful. Bonds: Nature, Mentor, Job. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Thomas Peyton, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)7 (-2) 14 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Theobald Hamilton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is typically in his Stylist uniform, marred by beers. His white hair is matted, messy, and big. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Glassblower, but he got bored and became a Stylist. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: To be a Glassblower again; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Theobald Hamilton, Male Human Ranger 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Robert Coombs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a tight fitting pastel shirt and pants, and his gloved hand is found clutching a greatsword. His chestnut hair is matted, messy, and big. He has gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the large cave and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels threatened by others

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Robert Coombs, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Draconic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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