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NPC Generator

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Advanced [show]


Drogo Graham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a black suit. His auburn hair is kept up in a ponytail inside a feathered hat. His eyes are likewise violet. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. When he's not drinking or sleeping the drinks off, he's doing music.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his music dream.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Drogo Graham, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Cornish, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, grey cloak. He has wavy red hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Gerald Cornish, Male Human Ranger 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)7 (-2) 8 (-1)13 (+1)
Skills Medicine +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Banded agate (12 gp). Iolite (60 gp). Alexandrite (1500 gp).


Social Check DCs


Reynard Washington, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he is wracked by social anxiety

Ideals: Disciplined, Fighting. Flaws: Ugly, Fearful, Mundane. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Reynard Washington, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)10 (+0) 12 (+1)13 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 800 gp. Iolite (20 gp).


Social Check DCs


Jocelyn Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. He keeps his white hair in a pixie cut. His fierce brown eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Jocelyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small mountains village. His childhood dream was to be a Shipwright, but he was a colossal failure. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Nature, Job. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Stratford, Male Human Warlock 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 6000 sp.


Social Check DCs


Percival Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a black poncho over his likewise colored trousers and shirt. His tied-back hair is red. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast desert. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Religious. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Percival Gentry, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Acrobatics -1, Medicine +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +5

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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