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NPC Generator

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Advanced [show]


Dustin Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. His blonde hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Dustin Bradshaw, Male Human Rogue 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)10 (+0) 10 (+0)17 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +6

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish silver hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Religious. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Ernest Denholm, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 14 (+2)18 (+4)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 44000 sp.


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing a long, black cloak, marred by teas. His chestnut hair is braided into rings. His brown eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Dyer profession.

History: He got into the Spice Merchant business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many drow want him driven away; and to be a dyer again

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Family, Adventurer, Enemies. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Gerald Allerton, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 400 gp. Golden yellow topaz (1300 gp). Banded agate (6 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Landon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black tunic with grey highlights, and long blue pants that bunch up around his shoes. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his mother.

History: Cory was born with his mother's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Family. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Cory Landon, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp.


Social Check DCs


Kyle Skelton, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His black hair is smooth and relatively long. He has amber eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Marshal business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job, Religious. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Skelton, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 43000 sp. Eye agate (5 gp). Blue sapphire (800 gp). Tiger eye turquoise (5 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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