Heward Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He keeps his long golden hair kept up in a rat tail. He has several tiny ruby earrings on each ear.
Personality: Eccentric and domineering, Heward will drive conversation. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when Heward was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Heward was heart-stricken from the event, and his father started working long hours to provde for them. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent mother.
Ideals: Extrovert. Flaws: PTSD. Bonds: Rich, Attractive, Family. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Everard Kenley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in the east, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Artistic. Bonds: Immigrant, Slave. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Cory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.
Personality: This man loves painting and to teach people painting more than just about anything. He uses divination through singing.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his painting dream.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Artistic, Gifted. Bonds: Attractive. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hubert Kelsey, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.
History: He was born in the east, but his parents moved at a very young age to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Shy, Addict, Depressed. Bonds: Immigrant, Adventurer. Occupation: Miner
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Trym Gresham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his chestnut hair up. His eyes, though not visible through his cowl, are violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Trym studied abroad. After coming to the age of reason, Trym took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Sensitive, Depressed. Bonds: Attractive, Slave. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 49 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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