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NPC Generator

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Advanced [show]


Jocelyn Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His golden hair is cut short. His eyes are green and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Persistence. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Jocelyn Marlee, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 4 (-3)10 (+0)
Skills Animal Handling -1, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 pp.


Social Check DCs


Dustin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright white suits and hats and is in decent physical shape. His golden hair is smooth and relatively long. His eyes are gray.

Personality: This man loves painting and to teach people painting more than just about anything. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Slave. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Dustin Birkenhead, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Solomon Tyndall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green vest and prefers red and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long chestnut beard, and similarly colored long hair. He has green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he feels the way he acts is they only way to get by in the world

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Tyndall, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Ralf Stapleton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white broad hat and white clothes. He wears his blonde hair down. His half smiles and green eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Ralf will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. By chance he met his brother recently and the two have been together since.

Motivation: Further expansion of business; and to reunite with his absent mother

Ideals: Extrovert. Bonds: Attractive, Adventurer, Immigrant, Family, Job. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Ralf Stapleton, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 12 (+1)18 (+4)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Cromwell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Stableman, Guy learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: To be a Cartwright again; and he is unsatisfied with his job

Flaws: Antagonistic, Racist. Bonds: Immigrant, Military, Job. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Guy Cromwell, Male Human Monk 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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