Heward Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He usually wears his yellow robe and has his mace always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is braided into rings. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised in a mountains tribe. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: A deep hatred of giants; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Enemies, Nature. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Tanglefoot bags. 1 Antitoxin. 3 Holy water.
Heward Law, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. He wears a colorful flower in his silver hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Ideals: Philantrophist, Fighting. Bonds: Attractive, Adventurer, Rich. Occupation: Laborer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 100 gp.
Theodoric Tenley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. His black hair and beard is wavy and long. He has several tiny emerald earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Rich, Family. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Shelly, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. His hair, while still mostly white, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Brewer, but he got bored and became a Soapmaker. He has set out to sabotage the competition.
Motivation: Expand his business; and balancing his hectic life and new soapmaker responsibilities is difficult
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Soapmaker
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 gp.
Lance Kent, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his silver hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Unemployed. He has drifted from career to career and currently works as a Unemployed.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Artistic. Bonds: Job, Family, Nature. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Good lock. 1 Average lock.
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