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Advanced [show]


John Clifford, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Religious, Military. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

John Clifford, Male Human Fighter 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)7 (-2) 12 (+1)12 (+1)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp. Violet garnet (1100 gp). Aquamarine (1100 gp). Freshwater pearl (10 gp). Alexandrite (1100 gp).


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his falchion always slung over his shoulder. His hair is long and chestnut with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His brown eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Mentor, Adventurer. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Gerald Abram, Male Human Sorcerer 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 4000 sp.


Social Check DCs


Alex Gresham, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, brown, dusty cloak. His whole body is exceptionally muscular. He keeps his auburn hair in a pixie cut. His eyes are gray and beady.

Personality: He acts crazy and hedonistic. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Ugly, Hedonist. Bonds: Immigrant, Family, Poor, Adventurer. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Gresham, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)18 (+4) 13 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Elven, Infernal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 30000 cp. White pearl (90 gp). 1 Masterwork Musical instrument. 1 Superior lock.


Social Check DCs


Rolf Snape, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He keeps his brown hair in a pixie cut. His amber eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He also hits on women, regardless of circumstances.

History: When he was but 3 years old his parents immigrated from the north. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in flail use. He became a Guard soon after.

Motivation: Many goblins want him driven away.

Ideals: Fighting. Bonds: Immigrant, Job, Has a crush, Enemies. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rolf Snape, Male Human Ranger 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills History +6
Senses Passive Perception 10
Languages Common, Orc, Auran, Gnome
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 6000 sp. Lapis lazuli (6 gp). Chrysoprase (70 gp). Chrysoprase (70 gp). Aquamarine (200 gp).


Social Check DCs


Anthony Deighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his brown hair up in a very large beehive style do. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Anthony will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter

Ideals: Extrovert, Fighting. Flaws: Addict. Bonds: Adventurer, Military, Family. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Anthony Deighton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp. 1 Masterwork studded leather.


Social Check DCs

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