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NPC Generator

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Advanced [show]


Manfred Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He carries a battered kukri and tarnished shortbow as well. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Interpreter like his mother before him.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted, Artistic, Persistence. Bonds: Job. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Manfred Bradford, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 15 (+2)10 (+0)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Hourglass.


Social Check DCs


Ernest Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Sellsword business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.

Ideals: Gifted, Optimist. Flaws: Ugly, Insane. Bonds: Job. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Ernest Sharps, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Bernard Adley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with small hat. His hair is silver and very short. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Gardener in town.

History: He was born in the south, but his parents moved at a very young age to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and doesn't want to be a gardener and was forced into it by his family

Ideals: Disciplined. Bonds: Immigrant, Attractive, Job, Family. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Bernard Adley, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Masterwork Heavy wooden shield. 1 Chain shirt.


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Balimaar was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He then took over the family business and is one of the better Layabout for hire.

Motivation: Wants to raise his children well; and further expansion of business

Ideals: Professionalism, Impeccable. Bonds: Rich, Job, Family. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Balimaar Beitz, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Bertram Hayes, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a white suit, red shirt, and white tie. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is red and very short. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful, Disease, Insomniac. Bonds: Rich. Occupation: Miner

Voice: Stutters

Attributes [hide]

Bertram Hayes, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)18 (+4) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Goblin, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs

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