Nicholas Clapham, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy auburn beard and wild auburn hair. His brown eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Ideals: Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Bertram Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is silver and curly. His hazel eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the east, but his parents moved at a very young age to the south. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Human compassion; and his religion dominates his actions
Flaws: Terse, Racist. Bonds: Immigrant, Adventurer, Religious. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 500 gp. Alexandrite (500 gp). Lapis lazuli (5 gp). Hematite (5 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item.
Gilbert Fidget, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear, and he perpetually has his mace ready. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Human culture. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich northern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Baker
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Undercommon, Goblin
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Rhodochrosite (5 gp). Jet (150 gp).
William Hale, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, green cloak. His silver hair is singed and shortened. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born at the edge of vast island. William was born on a far eastern island where he grew up under the tutelage of his mother, an expert Shepherd. He used his abilities to travel the world and help people.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Patrick Tickle, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is still thick. This violet eyed southerner is not easily forgotten.
Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Attractive, Nature, Enemies. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. Fire opal pendant on a fine gold chain (900 gp). Gold dragon comb with red garnet eye (700 gp).
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