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NPC Generator

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Advanced [show]


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey leather gloves, a grey jacket, and tight pants. His black hair is heavily combed to the right. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Human compassion; and he has passion for adventuring and risk

Flaws: Shy, Fearful, Racist. Bonds: Adventurer. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Bertram Anderton, Male Human Bard 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Alex Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple yellow robe with violet stripes complete with hood. He has a small bristly mustache and wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic. Flaws: Insane, Shy, Addict. Bonds: Rich. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Alex Graeme, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 40 pp.


Social Check DCs


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. His silver hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and a rival would like him out of the picture

Ideals: Joker. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Gilbert Marleigh, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)7 (-2) 10 (+0)13 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Magnifying glass. 1 Masterwork manacles. 1 Simple lock.


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered brown stockings. He is portly but not overly obese. His brown hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist, Gifted, Fighting. Flaws: Antagonistic. Bonds: Military. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Ramsay, Male Human Druid 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Halfling, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. He has no hair. This green eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Everard Yeardley, Male Human Warlock 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)8 (-1) 18 (+4)8 (-1)
Skills Acrobatics +1, Animal Handling +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs

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