Odo Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His small hat is riddled with cuts and holes. He has a tattooed face.
Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the west. His father was a soldier and died while he was still young. Odo was left his father's suit of armor and trained in its use and care. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Shane Branson, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He has a very tight haircut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.
History: When he was but 7 years old his parents immigrated from the west. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world
Flaws: Shy, Impulsive. Bonds: Immigrant, Nature, Religious. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Nicholas Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of sais, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south, but his parents moved at a very young age to the east. His childhood dream was to be a Dilettante, but he was a colossal failure. He became a Miner soon after.
Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 1000 sp. Chrysoberyl (130 gp). Red garnet (130 gp). Jasper (70 gp). Fire opal (700 gp).
Balimaar Gyula, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his club ready. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful necromancer made him what he is. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence, Entrepeneur, Gifted. Bonds: Attractive, Mentor. Occupation: Spy
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
Patrick Sydney, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his quarterstaff. His hair is auburn and curly. He has a dull look in his violet eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with dancing.
History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Shy. Bonds: Mentor, Rich. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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