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Advanced [show]


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish auburn hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.

Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Junk Dealer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Hugh Chatham, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 13 (+1)18 (+4)
Skills History +5, Performance +7
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Golden pearl (50 gp).


Social Check DCs


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are blue and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Henry's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Henry Heiser, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 6 (-2)7 (-2) 10 (+0)13 (+1)
Skills Athletics +6, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2600 sp. Deep green spinel (100 gp).


Social Check DCs


William Alston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a large black jacket. His moppish silver hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Poor, Enemies. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

William Alston, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)17 (+3) 12 (+1)17 (+3)
Skills Athletics +4, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Rolf Home, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his brown robe and has his greataxe always slung over his shoulder. He sports a flattop hair cut. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is afraid of women and trembles around them

History: When he was but 6 years old his parents immigrated from the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant, In love. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Rolf Home, Male Human Druid 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 5 (-3)7 (-2)
Skills Perception -1, Performance +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Heward Everleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them and is in decent physical shape. His black hair is cut jaggedly and amateurishly. He has gray eyes and a black hat with a blue feather.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Actor like his father before him.

Motivation: Wants a kiss; and he would like to get married and retire

Flaws: Antagonistic, Lazy. Bonds: Adventurer, Job, Has a crush. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Heward Everleigh, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs

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