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Advanced [show]


Ernest Lester, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Soapmaker

Voice: Posh accent

Attributes [hide]

Ernest Lester, Male Human Monk 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Fiery yellow corundum (400 gp). Aquamarine (400 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Remington, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized emerald on his right hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break.

Ideals: Gifted, Persistence. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Rolf Remington, Male Human Commoner 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 14 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 1400 gp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (400 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Gerard Weld, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. His white hair is long and unkept. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 14th year, his parents were killed by a illithids raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many illithids want him driven away.

Flaws: Ugly, Selfish, Fearful. Bonds: Military, Enemies. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Weld, Male Human Sorcerer 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)11 (+0) 14 (+2)15 (+2)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. Zircon (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Roger Wellington, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His fierce blue eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Roger was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was always very intelligent and has formed a secret society of philosophers.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Flaws: Antagonistic, Secretive. Bonds: Attractive, Religious, Adventurer, Family. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Roger Wellington, Male Human Warlock 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Goblin, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 1000 sp. Onyx (30 gp). Red spinel (70 gp). Golden pearl (70 gp).


Social Check DCs


Odo Braxton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He is renowned for his bright red suits and hats. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted, Optimist. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Odo Braxton, Male Human Adept 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs

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