Gerard Palomarez, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His red hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 4 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Bertram Rayden, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He carries a battered scythe and tarnished quarterstaff as well. His black hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Insane. Bonds: Rich, Religious. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled anklet (2000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Middleton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in black turtlenecks beneath a violet coat with tan slacks. He has shaved his head bald. His gray eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Kyle was born on a far western mountains where he grew up under the tutelage of his father, an expert Navigator. He left for the west, certain he would find work there.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and to unite with his sister
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Navigator
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Old masterpiece painting (400 gp). Jeweled anklet (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Richard Stanton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a yellow and red handkerchief worn on his left side. His tied-back hair is brown. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Shepherd business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Shepherd.
Motivation: Many drow want him driven away; and his religion dominates his actions
Ideals: Athletic. Bonds: Attractive, Immigrant, Job, Religious, Enemies. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 700 gp. Citrine (20 gp). Onyx (20 gp).
Godfrey Alby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 42 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 800 gp.
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